Master of Chaos
DARK 8

Master of Chaos

  • Archetype:
  • Chaos

  • ATK:
  • 3000

  • DEF:
  • 2500

  • View:
  • 4022




"Dark Magician" + 1 "Chaos" or "Black Luster Soldier" Ritual Monster If this card is Fusion Summoned: You can target 1 LIGHT or DARK monster in your GY; Special Summon it. You can Tribute 1 LIGHT and 1 DARK monster; banish all monsters your opponent controls. If this Fusion Summoned card is destroyed by battle or card effect: You can target 1 Spell in your GY; add it to your hand. You can only use each effect of "Master of Chaos" once per turn.




 
 
AI Power Analysis
Boss/End-boardConfidence: MediumEvaluated Oct 9, 2026
64± 6/ 100
Power Score
Intrinsic 61
Deck 65

Master of Chaos — Power Evaluation

Final Score: 64 ± 6 · Confidence: Medium

  • Intrinsic: 61 · Deck: 65 · Meta: provisional
  • Primary role: Boss/End-board · Secondary: Removal, Recovery/Recursion

Why it scores here

Master of Chaos scores on what it converts once it is Fusion Summoned: its text lets it banish every opposing monster by tributing one LIGHT and one DARK monster, and it recovers a Spell from the GY if destroyed. Its observed boards are strong (average power index 84.1, with the three sampled boards all at 100), which supports a high combo_conversion and effect_interaction. The Fusion requirement (Dark Magician plus a Chaos or Black Luster Soldier Ritual monster) and the lack of any starter or material role keep accessibility moderate. Its 400-deck inclusion and high Top-Card-free popularity earn no points on their own; they only confirm the role is practical.

Axis scores

Axis Score Evidence
Accessibility 55 Needs a Fusion Summon with Dark Magician plus a Chaos or Black Luster Soldier Ritual monster, and the card never appears as a starter or searched piece in the combo data (observed; the route is inferred from text).
Combo & Conversion 80 Its board effect banishes all opposing monsters and it appears in 7 of 7 recorded boards with average power index 84.1 (observed).
Resource Economy 65 Tributing two monsters is a real cost, but the banish wipe plus the Spell recovery on destruction and netCardAdvantage of 7 to 8 in sample boards give net advantage (observed for boards, inferred for recovery).
Effect & Interaction 75 The board-wide banish is strong, hard to play around once summoned, and does not depend on a single card in hand (inferred from text, observed in boards).
Material Utility 15 As a Fusion monster it is not a generic material body and has no material role appearances in the combo data (verified from text, observed as zero).
Resilience & Flexibility 55 Both effects trigger on Fusion Summon or destruction and are once per turn each, so a single negation on the summon stops the board effect (inferred from text).
Deck-Building Efficiency 50 Single copy, but it requires Dark Magician and a Ritual-monster partner in the deck, which is a moderate restriction on build space (verified from text; deck usage shows typical copies 1).

Calculation

Weight profile: Primary role Boss/End-board, no blend. Intrinsic ≈ 61, Deck ≈ 65, Meta = provisional. Modifiers: none. Final formula: 0.40*Intrinsic + 0.60*Deck

Strengths

  • Board-wide banish on a Fusion Summon, which is hard to answer on the turn it resolves
  • Recovers a Spell from the GY when destroyed, so the card still gives value after it is removed
  • Appears in all 7 sampled boards with a high average power index (84.1)
  • Partners are common and widely played: Red-Eyes Dark Dragoon, Dark Magician of Destruction and The Gaze of Timaeus appear in most decks

Weaknesses

  • Needs a Fusion Summon with specific materials (Dark Magician plus a Chaos or Black Luster Soldier Ritual monster)
  • Does not appear as a starter, searched card or material in the combo data
  • Its board effect needs two tributes, which costs bodies
  • Each effect is once per turn

Counters / choke points

  • Negating the Fusion Summon or its trigger effect
  • Disrupting the Fusion materials before the summon
  • Removing or negating the summoned monster before the banish resolves

Best use

Boss/End-board. Decks: Dark Magician, Shining Sarcophagus, Azamina. Suggested copies: 1.

Evidence & gaps

  • Verified: Fusion requirement: Dark Magician plus 1 Chaos or Black Luster Soldier Ritual monster (card text); Fusion Summon effect: Special Summon a LIGHT or DARK monster from GY; tribute 1 LIGHT and 1 DARK to banish all opposing monsters (card text); Destruction effect: add 1 Spell from GY to hand; each effect once per turn (card text); Appears in 400 of 400 decks at 1 copy each (deck evidence)
  • Observed: Appears in 7 of 7 recorded combos; payoff role 14.3%; in end-board 14.3%; Average power index when present: 84.1; example boards at 100 with netCardAdvantage of 7 to 8; Usage statistics: typical copies 1 across 11 archetypes; inclusion 67% to 100%
  • Inferred: Board wipe plus Spell recovery gives it a strong end-board role; Once-per-turn limits and Fusion dependence keep accessibility moderate; A single negation on the Fusion Summon stops the board effect
  • Data gaps: no banlist token — assumed 3 copies (unlimited) no starter role or searched-for role combo appearances, so the Fusion access route is inferred from text only 7 recorded combos and 2 guide mentions, so combo evidence is thin top-card data shows no ranking, so current format strength is unconfirmed











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